weirdest vehicles in Halo...
following movies show some new tricks and discoveries and some old ones. Many
of the new ones are "combination tricks." They involve things such
as crossing loading zones, crossing banshee trigger zones, object overloading
and vehicle grenade jumping.
overloading is done using co-op mode, and killing one of the players again and
again, until the number of dropped weapons "overloads" the
game. It can cause enemies to vanish, weapons to stop firing... and if you cross a loading zone, it
can cause scenery to disappear.
of the movies below show banshees that had their pilots removed using object
overloading and/or loading zones.
movies below also provide information about how banshees work in the game.
They can't all be flown, they aren't all able to be destroyed, and they don't
always have a closed hatch when they should have one.
first set of banshees you encounter will only hang around for a limited amt.
of time. They will leave early if you pass a certain point, or if you blow one
of them up.
how do you experiment with a banshee that won't hang around for very long?
Answer: Get it stuck in some rocks (duh.) This is an excellent location, but
trapping the banshee by luring it into the rocks takes patience. If you don't
manage to trap one before time runs out, revert to saved and try again.
Who Forgot to Feed the Space Monster?
movie shows the result of trapping the banshee, leaving, crossing the loading
zone (to "Reunion Tour") and returning. The pilot is dead, but
the banshee cannot be entered.
banshees in the second part of level two will spawn after one of the three
areas is completed. The pilots spawn far outside of the banshees and then
"warp" into them.
No Pilot, No Fly
an object overload from the first part of the level, before the loading zone,
the pilots of the 2nd pair of banshees were prevented from spawning. The
banshees were reached using a warthog grenade jump. They cannot be
entered either (even when an Elite has never touched them.)
When Crossing Zone, Don't Forget Brain
this loading zone when a banshee doesn't have his sights set on you will
"remove his AI." If you do this when he isn't at full throttle, then
you can slide him around easily.
A Quick Entrance
close-up of triggering a banshee pilot to spawn. If the banshee were flipped,
he would appear standing on top of it.
closed hatch banshee was a result of jumping down the cliff wall, grabbing the
two banshees past the loading zone (#2 & #3) and bringing them back
through the loading zone. Then bringing #3 to the very beginning of the level.
After that I went down to the ground using the elevator (triggering the
enemies us usual) and then I flew banshee #2 low to the ground triggering
enemies as I went, but not killing any of them. I went all the way to
where the #3 banshee had been located (on the ground in the pipe area.) I
returned yet again through the loading zone; and the result was the closed
hatch banshee and several elites with their "AI removed." If you
look very carefully, you can see the closed hatch banshee falling to the
all of this required? Maybe not, but it worked.
The 6th Banshee
five banshees in AotCR? Not if you are playing on the harder difficulty
levels... This banshee spawns with pilot as soon as you approach
the first bridge area. So how do explorers and vehicle collectors get
their hands on it? ...
A New Way Down From the Bridge
pilot was removed using object overload, the loading zone after the
bridge, and some careful timing (to make it land on the bridge.) Notice
another closed hatch!
Banshees Get a 1-Up
banshees in the first part of AotCR on harder difficulty.
Return of the Level Two Banshee
two isn't the only level with banshees that can't be flown by the player. This
un-flyable banshee was one of the three that attacks the player in the large
pillar/tower area. I assume that these three banshees spawn with pilots
that enter them immediately. This isn't one of the banshees located on the
ground, or on top of the tower.
that's right... you can't fly this banshee in a level where banshees can be
Spec Ops Gets All the Good Stuff
banshees at the end of keyes can be flown for a short period of time if you
reach them quickly enough. They are fast, invincible, and can go through
walls. Their tail fins also move left and right...
Crashed... at 527m
that can't reach the ground in time can at least be used to measure the
distance to the ground.
Blast From the Past
things on a strange note: The last banshees in the game are different
than the others. These banshees have open hatches.