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Triggering
Two Pelicans in Halo
with FrogBlast
Team
Overkill writes:
Speaking
of doing 2 things as once...we had come up with a lil idea that we never
tried. We're pretty sure it would be possible. On the second level (Halo)
would could you, in co-op, send each player to a different area where you save
marines. Then kill all the enemies in the area, except for 1. Then at the same
time have both players kill the last enemy in each area. This should trigger
the pelcian to come in to pick up the marines in the area. But since you
triggered it with 2 players, there should be one pelican flying in one area
and the same pelican flying in another. We don't think anything funky will
happen (theres no cut scenes right?), but you never know. We figure it might
be easiest to do this by killing all but one marine (so they dont kill the
enemy for you and so the pelican still comes) and on easy (just easier).
oldmano'theC
writes:
well,
i'm not Master FB, but my son & i did your trick and two Pelicans arrived,
pretty much what we exoected. no overlapping audio, as i recall, nor any other
unusual effects. it was some time ago, didn't seem significant enough to be a
trick, so i didn't post about it, just the two ships arriving as usual, but
simultaneously. this was not the final rescue area(s), though, so it might be
different to do it after clearing one area first, then hanging out in separate
areas to see which endscene "wins."
The
result of triggering two pelicans at the same time after triggering one
pelican already is shown below. The Nav points overlap, the warthog never
comes off, and the cutscene is triggered normally (either by pressing X or
waiting.)
-FrogBlast
Movie:
Pelican Overkill
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